Empires & Puzzles. 1,488,097 likes 17,440 talking about this. Battle through a world of adventure in Empires & Puzzles! Join the battle now! Telly's AllHeroes Empires & Puzzles Hero Database and Summon Simulator. Now part of Tellysgame.com! Here you can find all heroes of the Empires & Puzzles game, with stats and cards of each. Use the Compare Heroes page when deciding which hero to put in your lineup, and play with the Summons Simulator to test out your pulls before going in-game. Jan 18, 2018 Anchor, former leader of Seven Days Departed has sat down, updated, and regraded all of the Heroes in Empires & Puzzles, for 2020! About This Site. Fansite of the mobile game, Empires & Puzzles, as well as the home of Seven Days Departed, an established Alliance within the game. Download Empires and Puzzles on PC with MEmu Android Emulator. Enjoy playing on big screen. Empires & Puzzles is a completely new take on match-3 puzzle games, combining RPG elements, raids and building a mighty castle - topped with epic PVP duels. Empires and Puzzles - worst 5. heroes all on the same team. Rana and Azlar don't quite make the 'worst' list, but they're close. Azlar in the corner is not a good idea, though. These 2 attacks are.
EMPIRES & PUZZLES: Hero Utility - Grading Scale
What is this?
The Hero Utility is a complete set of 7 evaluation/valuation methods, wrapped up into a pleasing and organized visual with its primary purpose being to SUPPORT YOU IN HERO DECISIONING. Not just for ascensions, in a multitude of ways that a spreadsheet and/or the game NEVER will.
How to use this Utility
This is a decision support utility not a yes/no answer FAQ. The makeup of any given team and their specials can affect the value of your hero. Every hero in the game has a purpose. Some are obvious, some are not. Some are widespread others very niche (certainly we hope for the prior). Do not decide solely on this utility, in particular just 1 of its valuation methods! To be valid, use all methods of valuation available to you. Should ALL methods clearly point to one hero over another, then do listen loudly.
The methods of value/evaluation are:
1) RaZors EDge2 (FACTUAL card ranks that are reprocessed each hero addition and 'balancing')
2) Ap/Dh (a correlation algorithm that simulates a more 'realistic' card ranking)
3) Letter Grades (A+, A, B, C, D – courtesy of Anchor)
4) GPA Wraps (I wrap grades into measurable values for comparing)
5) Raid Tournaments (A+, A, B, C, D – courtesy of Anchor)
6) Current Leaderboard (data collected from the game recently, strongly indicating CURRENT HERO USE)
7) Cumulative Leaderboard (data stored and summarized from the game over time HISTORICAL HERO USE)
2) Ap/Dh (a correlation algorithm that simulates a more 'realistic' card ranking)
3) Letter Grades (A+, A, B, C, D – courtesy of Anchor)
4) GPA Wraps (I wrap grades into measurable values for comparing)
5) Raid Tournaments (A+, A, B, C, D – courtesy of Anchor)
6) Current Leaderboard (data collected from the game recently, strongly indicating CURRENT HERO USE)
7) Cumulative Leaderboard (data stored and summarized from the game over time HISTORICAL HERO USE)
This web-based application interfaces with a data warehouse established July 30, 2018 by RaZoR a fellow player of E&P that has no affiliation to the game maker.
Why was this created?
Well, not having actual play experience with the Hero’s owned at future ascension/levels - decisioning was questionable especially making some poor ones previously. Heroes can be great early and not so great later (or the opposite), or simply I misread what their potential was - that was the problem I wanted to avoid being I really had 1 shot with my ‘final’ decision and then I’m stuck for many months or longer to make an adjustment. Finding documented ranks or grades from those ahead of me based in their own hero use experience was what I was hoping to find to aide my decisioning. My gratitude extends to Anchor for assembling and maintaining the Anchors Guide to Hero Grades. As an independent player finding this guide was a relief! Unfortunately for me being from the USA grades have associated numerical ranges that I just couldn’t look past. When I saw a relatively equal B vs B or A vs B I found myself questioning does my A hero = 90% and my B hero = 89% with all else being basically the same? If it is, B saves me XYZ, so I would lean toward B! Understand I was truly playing by myself. I gave answers as the Alliance leader, not ask them. I got it done on my own (so it got done), and when I wanted it – I wanted it NOW. The worst thing for a player like that - basically ZERO documentation provided by the game maker. Thus, the journey, supported by my IT background allowed me to bring it to market for my fellow players to consult with before final decisioning. To do it successfully however, I had to change one thing about the way I played and approached the game: everything.
Again – all methods of value/eval need to be used together… I think many just decide on seeing the overall ‘Grade’ and move on – not a sound idea. I do not modify Anchor's grades to meet valuations based on my experience or when I may disagree with assessment, that is not my place. The grades are Anchor’s data. I’m borrowing the grades and in exchange referring you back to the source as requested (his document is a living document; therefore, it will always be updated before the Hero Utility). Many players like Anchor's grades and them being part of the H.U. and I support my users and Anchor in his efforts in maintaining it.
In closing. Some players I’m aware of have made decisions based on the following:
1) He looks cool and his Attack is higher than that hero…
2) If I didn’t use her in the event, I wouldn’t have gotten that score…
3) I've been waiting forever for a nature hero so now I can make my rainbow team..
Guys if your decisioning logic is like the above than please at least look at the overall GRADE! Psim 10 crack download.
- RaZoR
1) He looks cool and his Attack is higher than that hero…
2) If I didn’t use her in the event, I wouldn’t have gotten that score…
3) I've been waiting forever for a nature hero so now I can make my rainbow team..
Guys if your decisioning logic is like the above than please at least look at the overall GRADE! Psim 10 crack download.
- RaZoR
Hero Grading Definition
To add further value to Hero Grading in the Hero Utility - we are using the common USA based 4.0 Grading system.
We have extended it to include the unique A+ grade that has been applied to Heroes by 7DD. This A+ will be allotted 4.3 GPA points during calculations.
For example: Titan Team has 5 Sub-Categories used to make up the Titan Team 'Overall Grade'. This appears as vsTitan in the Hero Utility. These include Stamina, Passive, Direct, Tiles, and Versus.
Favilla guitar serial numbers dating. Our algorithm simply sums all the Sub-Category GPA's and then divides them by the number of Sub-Categories.
For example using an A+ hero: Kunchen (A+, A+, D, C, A)
(4.3 + 4.3 + 1 + 2 + 4)/5 = 3.12 Overall GPA
Another example using: Ares (A, B, D, C, A)
(4 + 3 + 1 + 2 + 4)/5 = 2.80 Overall GPA
This method gives us a better understanding of how strong of an A, B or C the Hero is (or at least an alternative view of value).
RAZOR's EDge2 (Click image for introduction)
Introduction to: RaZoR'sEDge2
StatisticallySpeaking..
Rolling'FORWARD'vs.'WITH'the Rank
Rank within Rarity Added
Hero Ranking Definition (LEADERBOARD)
– CURRENT LEADERBOARD – the data from the most recent data collection
– CUMULATIVE LEADERBOARD – a summary of all data collections
These are represented in the Hero Utility as the following:
– COUNT (column 1) –
Appear (Summing all positions together)
@Tank (standalone position)
@Flank (summing the flank positions left and right)
@Wing (summing wing positions left and right)
– RANK (column 2) –
A process was developed to provide LEADERBOARD Rankings to each Hero who made at least 1 appearance in the data extraction. It results in a larger scale of diversity in the Output as opposed to limiting it to the Top 5 or 10. Unique data and reports are generated each period by Razor including the PERIOD IN REVIEW which shocases the use rankings of the heroes, the true-positiong report, the tank report and the Hero Position ✧ Element ✧ Talent report summarizing the entire pool of heroes that was collected. Amongst other data.
Where does the data come from? Members of the TMUG/TMPG take a snapshot of the Top 100 LEADERBOARD Teams using a horizon line between #7-28 at random intervals collecting the player, alliance, trophies, leaderboard rank, each of the 5 heroes in proper positions (left wing, left flank, tank, right flank, right wing) as well the associated class level for each hero 0-20. This data is stored realtime and timestamped in the TM Data Warehouse and accumulates for approximately a months time. Current collections include 1,000 instances generating a pool of 5,000 heroes for examination.
The LEADERBOARD Rankings use the ROLLING 'FORWARD' THE RANK method.
What is the Rolling Forward The Rank Method? Check out Rolling'FORWARD'vs.'WITH'the Rank. See why here: LEADERBOARD RANKING METHOD.
I'm very pleased that this data sampling process has proven to work! Current collections consist of over 70+ individuals. No player can collect themselves (such records are deleted). No player collected is counted more than one time on any given day, deleting all instances except the highest trophies for that day.
Over–time, some-times quickly, some-times slowly there is a shift of Hero usage/popularity and it will be evident by witnessing a change in the '– CURRENT LEADERBOARD –' section of the output.
Special Notes for Newer Players (Anyone without a 4* team could do well to read this - otherwise feel free to skip)
This is a off the top of my head summary. It is not entirely complete by any means however will help you avoid a ton of mistakes that I made playing the game 'alone'.
If you can avoid leveling your 1- and 2-star Heroes when starting, do! They are food! They really have no value in the game (and zero ROI from leveling - none of them do actually - I've tested every way I could).
Stick with your Bane and wait till you get another 3 star, then level them. Keep one of your training camps at level 2 initially (and use training levels 1 and 2 at that camp respectively based on materials). Your level 2 camp gives you a 50% chance of spawning a uncommon/2*! Given the option always feed your hero's the same element/color. It gives you a 16.7% better return. 1* same element 180HP, 2* same element 468HP. 1* off element 150HP. 2* off element 390HP. As you ascend, cost increases with resources. At the later levels of ascension 3, try sticking to only feeding 2*'s. At ascension 4 (4 and 5* hero's) try to stay to 2*'s due to cost, a 1* should be left to the newer heroes in your inventory.
As soon as you receive your 2nd training camp SPEED upgrade it to LVL 10 where it will guarantee generation of you next Rare/3* hero. Your stronghold will need to grow to support that level however (and you will bring up the rear with your other producing buildings). Honestly you will likely obtain one before you get it to 10, we hope! Possibly even all of them. It's best to keep 1 camp way ahead of the others as lvl 20 gives you a chance at a Legendary/5* hero. I would suggest putting the least amount of focus and priority on your Forges, you can succeed and move forward without battle items more so than keeping 2*'s in your team!
Do NOT feed 3, 4 or 5 star heroes to any other hero UNTIL you have 30 4 and 5* heroes, then you can feed the 3's if there is no use in having them. Until you have 30 5* heroes, best to not feed the 4*'s unless you are over-run (more than 30+ then maybe).
Do NOT feed your fully ascended 3-5* heroes EVER! The cost to get them there will Never be returned via the game as I already mentioned. The 3 and 4's can be used for Rare and Epic Challenge events at a minimum indefinitely.
If you can avoid leveling your 1- and 2-star Heroes when starting, do! They are food! They really have no value in the game (and zero ROI from leveling - none of them do actually - I've tested every way I could).
Stick with your Bane and wait till you get another 3 star, then level them. Keep one of your training camps at level 2 initially (and use training levels 1 and 2 at that camp respectively based on materials). Your level 2 camp gives you a 50% chance of spawning a uncommon/2*! Given the option always feed your hero's the same element/color. It gives you a 16.7% better return. 1* same element 180HP, 2* same element 468HP. 1* off element 150HP. 2* off element 390HP. As you ascend, cost increases with resources. At the later levels of ascension 3, try sticking to only feeding 2*'s. At ascension 4 (4 and 5* hero's) try to stay to 2*'s due to cost, a 1* should be left to the newer heroes in your inventory.
As soon as you receive your 2nd training camp SPEED upgrade it to LVL 10 where it will guarantee generation of you next Rare/3* hero. Your stronghold will need to grow to support that level however (and you will bring up the rear with your other producing buildings). Honestly you will likely obtain one before you get it to 10, we hope! Possibly even all of them. It's best to keep 1 camp way ahead of the others as lvl 20 gives you a chance at a Legendary/5* hero. I would suggest putting the least amount of focus and priority on your Forges, you can succeed and move forward without battle items more so than keeping 2*'s in your team!
Do NOT feed 3, 4 or 5 star heroes to any other hero UNTIL you have 30 4 and 5* heroes, then you can feed the 3's if there is no use in having them. Until you have 30 5* heroes, best to not feed the 4*'s unless you are over-run (more than 30+ then maybe).
Do NOT feed your fully ascended 3-5* heroes EVER! The cost to get them there will Never be returned via the game as I already mentioned. The 3 and 4's can be used for Rare and Epic Challenge events at a minimum indefinitely.
I would recommend the following FAQS should you be interested:
THE ‘DEFENSE TEAM’ MISCONCEPTION
THE ‘DEFENSE TEAM’ MISCONCEPTION
When it comes to mixing game genres, Small Giant Games certainly came up with a strong mixture. Specifically the genres of role-playing games (RPGs) and match 3 puzzles are used here. So now we have Empires & Puzzles: RPG Quest. The main aim is to build up your teams of heroes and use them to defeat various opponents. You do this via a match 3 puzzle game to attack with. At the same time, build up your city to support and improve your teams of heroes. But the real catch to it all is the randomness of the game. Yes, there’re numerous strategies anyone can employ. However, with so much randomness built in, you can defeat higher level opponents.
One of the first things you’ll notice is the overall speed of Empires & Puzzles: RPG Quest. If not, it will become clear pretty soon. The game was made that way. It was never meant to be a fast leveler or some race. The downside is that Empires & Puzzles: RPG Quest became accused of being a “pay to win” game and/or having a “pay wall”. The upside is that this was never the case. The game was made to make you take your time and choose well. But that tends to end in questions. What to upgrade and when to upgrade it? Which building do you build or upgrade more? When do you attempt to draw a hero? Which section do you try to draw from? Luckily for you, our Empires & Puzzles: RPG Quest strategies and tactics guide will help answer those questions.
1. Building Your City For More Gains
The question of what to build comes up a lot. Ultimately, it’s your city so you are free to build it however you choose. The part you’ll quickly run into is that you’ll need more food compared to iron.
It might not seem like it at first, but when you compare things, there’s definitely a higher need for food. As it turns out, Empires & Puzzles: RPG Quest relies more on food. That’s why there’re 5 Farms in the above screen shot and only 2 Mines. Later you can add more Mines and/or Farms as you see fit. You’ll need the food to upgrade certain buildings but equally important is that you’ll need food to train heroes from recruits, level and ascend heroes, craft battle items, and get involved in the Raids. The other part to this you must remember is that you won’t build much without Iron Mines. So don’t forget to build and upgrade them. And of course, the storage buildings for both too!
The layout of your territory in Empires & Puzzles: RPG Quest isn’t so important. The other buildings inside it are! In the case of the above screen shot, you might not see them but there are 2 Forges and 2 Training Camps. They are not at maximum level currently because that can wait a bit. The 2 that can’t wait so much are the Stronghold and the Training Camps. You’d want to be able to produce heroes for various uses as quickly as possible. So be sure you have plenty of Farms and Mines to handle things. The recommendation is to get your Stronghold and Training Camps as high leveled as you can first. You won’t be able to upgrade any of the other buildings beyond the Stronghold’s level. So it has the highest upgrading priority. Next would be the Training Camps. Next are your Farms, Mines, and their storage buildings. Lastly on the upgrade priorities list is the Forges you have.
Another question is raised with all this building in Empires & Puzzles: RPG Quest. Why should you have more than 1 Training Camp and 1 Forge? Simply put, this allows you to craft multiple battle items at the same time. It’s the same idea when it comes to Training Camps. Both structures only allow you to train or craft 1 item at a time. This is even though you can craft many of the same items and/or train many of the same heroes at the same time. But various items and hero training require different items to be started. So while 1 Forge is crafting Hit Point potions (HP pots) another can be crafting Mana Point potions (MP pots). It’s the same idea for Training Camps. One training session could require practice swords and food. Another can only require food in the other Training Camp. There was nothing stopping you from using both at the same time!
2. Tips And Tricks For Team Building
Just a heads up here: How you gain your heroes is entirely up to you. If you buy 1 or more from the Summoning Portal, it will be randomly given. If you train 1 or more, it will also be randomly given. All heroes shown in the below screen shots are showing at their maximum levels (full power). For easy reference in this guide, the hero slots on your team are labeled from 1 to 5, left to right.
Team building in Empires & Puzzles: RPG Quest is quite the trick to preform. Again, the randomness of things can really help a lot more than its given credit for. Yes, the game is heavily based on “luck of the draw”. Thankfully you can still use this. However, it was always on you to use what you have and not sit around hoping for all 5 star heroes all the time! You might think you’re having the most rotten luck in pulling heroes or troops. But as it turns out, you were simply looking at it the wrong way. Even pulling a very strong hero right from the start can hurt. Imagine you did get a very strong hero right from the start. Now how are you planning to upgrade it fully when you can’t or didn’t get to the section(s) of the game that allow you to loot the requirements for those upgrades?! What might seem like a very strong hero to have can easily get torn to pieces if it’s not at full power.
Related:Empires & Puzzles RPG Quest Tips, Cheats & Strategy Guide: 9 Hints for Guaranteed Victories in All Modes
Then again, luck of the draw can in fact make your seemingly weak team still win against stronger opponents. Notice how you have to attack using a match 3 or more puzzle system. But those attacks can lead to combination attacks. This means the next attacks in line will hit harder. You’d be very surprised how many times this can outright kill an opponent for both PvE and PvP modes. So with some decent timing, looking first, and luck, you can still win. That and it can be very fun to watch the combo multiplier just keep on going! You have no idea until it already happens what will pop out of the bottom of your screen for attacking. And you better believe this can land you an automatic or a very close to automatic win.
But when it comes to the heroes involved, there are combinations that can really put some serious hurt on your target(s). Just remember that when you attempt to pull/buy/draw/same things a hero from the Summoning Portal, you could end up with “total garbage”. You can also end up with something really great! In any case, be sure to know how that hero works before you decide what you ended up with. The next part to remember when building a team is to have 1 of each element only. If you have none of a certain element on your team, that element on the board will hit for next to nothing no matter what you do. The last part to remember for team building is the placement of your heroes on each team is very important.
First we have to check out some heroes.
The above screen shot shows Friar Tuck. At first glance he seems like a pretty good healer to have on your team with multiple effects. Unfortunately, he’s not nearly as good as you think. Upon closer inspection, he only heals himself and nearby team members. This means at best only 3 out of the 5 team members get his heals and effects. Again, you have to know how your heroes work. So if Friar Tuck is your only healer, place him in slot 2 or 4 for the most gains from him.
When you check Vivica, you’ll see all allies get healed, defense increase, and the removal of negative effects. It sounds pretty good because it is. However, you’ll have to note that the healing applied is a percentage of the target’s maximum HP. So when using a hero such as Vivica, you should attach troops with more attack boost on her. Attach troops with more HP boost on your “front man/tanker” (slot 3 hero). Always place healers such as Vivca, or similar heroes, in either slot 1 or 5. This does help their chances of survival.
Healers in Empires & Puzzles: RPG Quest are certainly a very large help and part of your teams. However, there are other options for team building. It just depends on what you managed to gain. You can setup crippling teams, never die teams, destroyer teams, and combinations of the mentioned to name a few setups. Just remember that certain effects do not stack. For example, damage boosting effects. Those effects do not stack. However, damage dealing effects do stack! You’ll see the icon(s) on the heroes as indicated.
First up for specific teams in Empires & Puzzles: RPG Quest, we’ll take a look at a crippling team.
The above screen shot shows Isarnia. Seems like a pretty strong hero, right?! That’s because she is. A lot more than what you might initially think. That 235% damage to all enemies is pretty nice. But it’s that brutal defense drop that all enemies also take for up to 6 turns which makes Isarnia all kinds of great to have on your crippling team. Now mix her or Ulmer into a team with Justice or Li Xiu or Hu Tao, and Carver or Horghall or Skittleskull or Little John. The idea is to literally cripple the opponent. While you’re at it, cripple their entire team because the effects of these heroes will spread to all enemies. Even if the opponent could attack, they’ll either hit with the destructive force of a wet noodle or end up killing themselves. Placing a hero such as Boril or Elena or Cyprian in slots 2 or 4 can certainly help with the opponent not wanting to attack!
So how does the never die team work in Empires & Puzzles: RPG Quest? Initially it starts with a good healer. Of course Vivica immediately comes to mind. However, there are other healers that can also get the job done. For the most part, have at least 1 healer that can heal all allies at the minimum. From there, it’s a matter of getting the self-healers (they have a vampiric effect).
Renfeld seems like an ordinary 3 star hero. But even as such, he can be very hard to kill. His mana speed isn’t bad so he can use his skill fairly quickly. The fun part is that he’s certainly not the only hero that can do this! Prisca, Graymane, Elkanen, and Leonidas can do the same thing. So if you mix in a damage boosting hero or an enemy defense reducing hero, your team will be awful hard to defeat. Just be sure to attach damage boosting troops to self-healing heroes.
The destroyer team in Empires & Puzzles: RPG Quest is as the name implies. You want a couple of heroes that can hit all and keep on hitting.
Of course, Azlar comes to mind as one of the heaviest hitters for the job. And yes, there are others that can do the same. Even heroes such as Colen, Jahangir and Oberon can do the same attack as Azlar. Again, it’s all in which heroes you can get but also in working with what you have. There’s a real nifty trick to destroyer teams. Be sure to add a defense reduction hero to your destroyer team. The defenses and the buffs of your opponents are accounted for when using damage dealing effects. The reflect damage effect is not applied since the damage dealing effect is not a direct attack. But if you have a couple of high damage dealing effects applied to your opponents for each turn, they won’t last long at all. One turn is simply one match of 3 or more of the same color. So yes, it can be pretty quick. Also note that most heroes don’t have massively high HP. So with Azlar on your team, even at only 100damage dealt for each turn because of their defense, the opponents won’t last long! These damage dealing effects are not the only thing hitting your opponent!
3. Extra Tips, Tricks And Strategies For Your Benefits
City building and team build are only part of Empires & Puzzles: RPG Quest. Small Giant Games didn’t want to you to feel like the game is limited like that! So to make this strategies guide more helpful to you, here’s a collection of various tips and tricks anyone can use.
First up would be the forever popular Raid. This is a PvP setup for you to gain trophies and various materials. The initial idea is to have a strong defense team. By defense team we mean the team an opponent would fight against when they attack you in the Raid. As it turns out, you want the exact opposite of a strong defense team! The truth is that you want to lure opponents to you with a “weaker” team. The best bet is to have a defense team that’s not so strong but also not a giveaway. So when opponents with a lower team power rating compared to your main team defeat you, you’ll end up gaining a lot more when you click the Revenge button. Don’t worry about your trophies. They’ll come back via the use of the Revenge button a lot faster than you think!
Your Raid rounds should be mostly done via using the Revenge button. However, if you have no suitable opponents left found in the Watchtower, you will have to go after opponents using the Raid button. When you go after an opponent found in the Raid, make sure you check it first before wasting food trying to reroll for another opponent. The opponent might have a stronger team. The opponent might have a higher level. That still should not stop you from attacking someone. What should stop you is you being 100% convinced that you can’t win against that opponent because your team can’t counter theirs!
When you attack an opponent, either in PvE or PvP, you stand the chance of damaging it, filling its mana bar, or killing it outright. The important part here is trying to damage it without filling its mana bar too much/quickly. The problem is that some heroes/enemies will just fill up with mana quickly no matter what happens. Luck of the draw on your game board also plays a part in this. So do check mana speeds of heroes as much as possible. Your best bet for attacking is to use everything but the weak element against the target(s). The weak element against any target will do little/lesser damage but fill its mana bar at the same speed as other elements being used to attack. So it survives and gains mana to use against you. That’s the exact opposite of what you want! Also note that you can “waste” attacks trying to get better elements or something for an attack to show up in position. This does no damage to the opponent(s) but it does help fill your mana bars. The attack direction refers to an attack being launched from a horizontal or vertical or both standpoint. This comes in very handy for trying to miss a target and during Titan battles.
Empires & Puzzles: RPG Quest wouldn’t be nearly as fun if the developers didn’t include the Friends and Alliance systems. Then again, most games wouldn’t be nearly as fun! The Friends system is pretty much used at your leisure. However, the Alliance system should be used as soon as possible. Getting into an Alliance is easy. Getting into a good Alliance is a bit tricky. But it’s not hard to find out what you’re in. Join an Alliance and just watch what’s going on in there. All it takes is reading the Alliance chat window. If you see a lot of chat, especially about Empires & Puzzles: RPG Quest, there’s a good chance you’re in a good Alliance. Otherwise, you should consider moving on and finding another Alliance.
Empire And Puzzles Heroes List
The best part about an Alliance in Empires & Puzzles: RPG Quest is being able to join Titan battles. To be able to have more success in a Titan battle, look for the marked Weak Spot and hit it as much as possible. You have to try to stun the Titan via hitting the Weak Spot 3 times from 1 attack. The easiest way to do this is a single vertical based attack. However, you will find yourself facing moments when this attack isn’t available. At that point, find the heaviest hit you can and use it. Also note that luck of the draw can be very helpful or render the whole board useless. It just depends on your luck! So you could end up hitting the Weak Spot repeatedly from clear across the board where you launched from. You could also miss the Titan completely depending on what’s available. The biggest problem is to be quick while attacking a Titan. You are on a timer in there! Even if you are just starting in Empires & Puzzles: RPG Quest, every attack against the Titan helps. So do yourself a favor and participate when you see a Titan available. Don’t worry about your team being “weak” or new. Just be sure to aim for the Weak Spot and you can do well in there!
Best Empires And Puzzles Characters
Traktor scratch pro. And this wraps up our Empires & Puzzles: RPG Quest advanced guide. We hope you’ve enjoyed this set of tips and tricks. If you have anything to add, be sure to let us know in the comment section below!